by Martina Haefeli | Jul 26, 2010 | Capture, Digital Humans, Visual Computing
High-Quality Single-Shot Capture of Facial Geometry This project develops a passive stereo system for capturing the 3D geometry of a face in a single-shot with standard light sources. July 26, 2010ACM SIGGRAPH 2010 Authors Thabo Beeler (Disney Research) Bernd...
by Martina Haefeli | Jul 26, 2010 | Video Processing, Visual Computing
Nonlinear Disparity Mapping for Stereoscopic 3D This paper addresses the problem of remapping the disparity rangeof stereoscopic images and video. Such operations are highly im-portant for a variety of issues arising from the production, livebroadcast, and...
by Martina Haefeli | Jul 26, 2010 | Digital Fabrication, Visual Computing
Physical Reproduction of Materials with Specified Subsurface Scattering We investigate a complete pipeline for measuring, modeling, and fabricating objects with specified subsurface scattering behaviors. July 26, 2010ACM SIGGRAPH 2010 Authors Milos Hasan...
by Martina Haefeli | Jul 26, 2010 | Animation, Rendering, Visual Computing
An Artist Friendly Hair Shading System We show that physically based shading models fail to provide Intuitive artist controls and we introduce a novel approach for creating an art-directable hair shading model from existing physically based models. July 26, 2010ACM...
by Martina Haefeli | Jul 26, 2010 | Digital Fabrication, Visual Computing
Design and Fabrication of Materials with Desired Deformation Behavior This paper introduces a data-driven process for designing and fab-ricating materials with desired deformation behavior. July 26, 2010ACM SIGGRAPH 2010 Authors Bernd Bickel (Disney Research)...