by Martina Haefeli | Feb 18, 2011 | Rendering, Visual Computing
Real-Time Volumetric Shadows using 1D Min-Max Mipmaps In this paper, we present a new real-time algorithm for computing volumetric shadows in single-scattering media on the GPU. February 18, 2011ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) 2011...
by Martina Haefeli | Jan 1, 2011 | Visual Computing, Wireless Communication and Ubiquitous Computing
Managing Base Station Location Privacy In this work we examine a software module that helps network operators to prevent third parties from aggregating wireless base station identifiers by making the identifiers dynamic. January 1, 2011Military Communications...
by Martina Haefeli | Jan 1, 2011 | Rendering, Visual Computing
A Comprehensive Theory of Volumetric Radiance Estimation Using Photon Points and Beams We develop a novel, comprehensive theory of volumetric radiance estimation that leads to several new insights and includes all previously published estimates as special cases....
by Martina Haefeli | Dec 13, 2010 | Visual Computing, Wireless Communication and Ubiquitous Computing
Supporting Mobile Devices with Wireless LAN/MAN in Large Controlled Environments In this article, we outline the challenges in such a deployment and describe how state of the art in WLAN can meet these challenges. December 23, 2010IEEE Communications Magazine 2010...
by Martina Haefeli | Dec 8, 2010 | Video Processing, Visual Computing
Content-Adaptive Spatial Scalability for Scalable Video Coding This paper presents an enhancement of the SVC extension of the H.264/AVC standard by content-adaptive spatial scalability (CASS). December 8, 2010Picture Coding Symposium (PCS) 2010 Authors...