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A Programmable System for Artistic Volumetric Lighting

A Programmable System for Artistic Volumetric Lighting

by Martina Haefeli | Aug 7, 2011 | Rendering, Visual Computing

A Programmable System for Artistic Volumetric Lighting   We present a method for generating art-directable volumetric effects, ranging from physically-accurate to non-physical results. August 7, 2011ACM SIGGRAPH 2011   Authors Derek Nowrouzezahrai (Disney...
High-Quality Passive Facial Performance Capture using Anchor Frames

High-Quality Passive Facial Performance Capture using Anchor Frames

by Martina Haefeli | Aug 7, 2011 | Capture, Digital Humans, Visual Computing

High-Quality Passive Facial Performance Capture using Anchor Frames   We present a new technique for passive and markerless facial performance capture based on anchor frames. August 7, 2011ACM SIGGRAPH 2011   AuthorsThabo Beeler (Disney Research)Fabian Hahn...
Efficient Elasticity for Character Skinning with Contact and Collisions

Efficient Elasticity for Character Skinning with Contact and Collisions

by Martina Haefeli | Aug 7, 2011 | Animation, Machine Learning

Efficient Elasticity for Character Skinning with Contact and Collisions   We present a new algorithm for near-interactive simulation of skeleton driven, high resolution elasticity models. August 7, 2011ACM SIGGRAPH 2011   Authors Aleka McAdams (Walt Disney...
StereoBrush: Interactive 2D to 3D Conversion Using Discontinuous Warps

StereoBrush: Interactive 2D to 3D Conversion Using Discontinuous Warps

by Martina Haefeli | Aug 5, 2011 | Video Processing, Visual Computing

StereoBrush: Interactive 2D to 3D Conversion Using Discontinuous Warps   We introduce a novel workflow for stereoscopic 2D to 3D conversion in which the user “paints” depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D feedback. August...
Runtime Implementation of Modular Radiance Transfer

Runtime Implementation of Modular Radiance Transfer

by Martina Haefeli | Aug 1, 2011 | Rendering, Visual Computing

Runtime Implementation of Modular Radiance Transfer   This technical paper focuses on implementation issues, including how our run time is designed to scale across many different platforms, from iPhones to modern GPUs. August 1, 2011ACM SIGGRAPH Sketches/Talks 2011...
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