by Martina Haefeli | Aug 7, 2011 | Rendering, Visual Computing
A Programmable System for Artistic Volumetric Lighting We present a method for generating art-directable volumetric effects, ranging from physically-accurate to non-physical results. August 7, 2011ACM SIGGRAPH 2011 Authors Derek Nowrouzezahrai (Disney...
by Martina Haefeli | Aug 7, 2011 | Capture, Digital Humans, Visual Computing
High-Quality Passive Facial Performance Capture using Anchor Frames We present a new technique for passive and markerless facial performance capture based on anchor frames. August 7, 2011ACM SIGGRAPH 2011 AuthorsThabo Beeler (Disney Research)Fabian Hahn...
by Martina Haefeli | Aug 7, 2011 | Animation, Machine Learning
Efficient Elasticity for Character Skinning with Contact and Collisions We present a new algorithm for near-interactive simulation of skeleton driven, high resolution elasticity models. August 7, 2011ACM SIGGRAPH 2011 Authors Aleka McAdams (Walt Disney...
by Martina Haefeli | Aug 5, 2011 | Video Processing, Visual Computing
StereoBrush: Interactive 2D to 3D Conversion Using Discontinuous Warps We introduce a novel workflow for stereoscopic 2D to 3D conversion in which the user “paints” depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D feedback. August...
by Martina Haefeli | Aug 1, 2011 | Rendering, Visual Computing
Runtime Implementation of Modular Radiance Transfer This technical paper focuses on implementation issues, including how our run time is designed to scale across many different platforms, from iPhones to modern GPUs. August 1, 2011ACM SIGGRAPH Sketches/Talks 2011...