by Martina Haefeli | Dec 12, 2011 | Visual Computing, Visual Display Technology
OSCAM – Optimized Stereoscopic Camera Control for Interactive 3D This paper presents a controller for camera convergence and interaxial separation that specifically addresses challenges in interactive stereoscopic applications like games. December 12, 2011ACM...
by Martina Haefeli | Dec 12, 2011 | Animation, Digital Fabrication, Visual Computing
Computing and Fabricating Multilayer Models We present a method for automatically converting a digital 3D model into a multilayer model: a parallel stack of high-resolution 2D images embedded within a semi-transparent medium. December 12, 2011ACM SIGGRAPH Asia 2011 ...
by Martina Haefeli | Dec 12, 2011 | Video Processing, Visual Computing
Multi-Perspective Stereoscopy from Light Fields This paper addresses stereoscopic view generation from a light field. December 12, 2011ACM SIGGRAPH Asia 2011 Authors Changil Kim (Disney Research/ETH Joint PhD) Alexander Sorkine-Hornung (Disney Research) Simon...
by Martina Haefeli | Dec 12, 2011 | Rendering, Visual Computing
Modular Radiance Transfer Modular Radiance Transfer (MRT) models coarse-scale, distant indirect lighting effects in scene geometry that scales from high-end GPUs to low-end mobile platforms. MRT eliminates scene dependent precomputation by storing compact transport...
by Martina Haefeli | Dec 12, 2011 | Rendering, Visual Computing
Progressive Photon Beams We present progressive photon beams, a new algorithm for rendering complex lighting in participating media. December 12, 2011ACM SIGGRAPH Asia 2011 Authors Wojciech Jarosz (Disney Research) Derek Nowrouzezahrai (Disney Research) Robert...