by Martina Haefeli | Aug 5, 2012 | Rendering, Visual Computing
Virtual Ray Lights for Rendering Scenes with Participating Media We present an efficient many-light algorithm for simulating indirect illumination in, and from, participating media. Instead of creating discrete virtual point lights (VPLs) at vertices of random-walk...
by Martina Haefeli | Aug 5, 2012 | Animation, Visual Computing
Rig-Space Physics We present a method that brings the benefits of physics-based simulations to traditional animation pipelines. We formulate the equations of motions in the subspace of deformations defined by an animator’s rig. August 5, 2012ACM SIGGRAPH 2012 ...
by Martina Haefeli | Aug 5, 2012 | Video Processing, Visual Computing
Practical Temporal Consistency for Image-Based Graphics Applications We present an efficient and simple method for introducing temporal consistency to a large class of optimization driven image-based computer graphics problems. August 5, 2012ACM SIGGRAPH 2012 ...
by Martina Haefeli | Aug 5, 2012 | Animation, Visual Computing
Deformable Objects Alive We present a method for controlling the motions of active deformable characters. August 5, 2012ACM SIGGRAPH 2012 AuthorsStelian Coros (Disney Research)Sebastian Martin (Disney Research)Bernhard Thomaszewski (Disney Research)Christian...
by Martina Haefeli | Jul 29, 2012 | Animation, Visual Computing
Efficient Simulation of Example-Based Materials We present a new method for efficiently simulating art-directable deformable materials. July 29, 2012ACM SIGGRAPH – Eurographics Symposium on Computer Animation (SCA) 2012 AuthorsChristian Schumacher...