by Martina Haefeli | Nov 27, 2018 | Digital Fabrication, Visual Computing
Set-In-Stone: Worst-Case Optimization of Structures Weak in Tension We propose a structural optimization that jointly optimizes an ornament’s strength-to-weight ratio and balance under self-weight, thermal, wind, and live loads. November 27, 2018ACM SIGGRAPH Asia...
by Martina Haefeli | Nov 27, 2018 | Rendering, Visual Computing
A radiative transfer framework for non-exponential media We develop a new theory of volumetric light transport for media with non-exponential free-flight distributions. November 27, 2018ACM SIGGRAPH Asia 2018 Authors Benedikt Bitterli (Dartmouth College)...
by Martina Haefeli | Nov 27, 2018 | Digital Fabrication, Robotics
Bend-It: Design and Fabrication of Kinetic Wire Characters We present a computational technique for the design of kinetic wire characters, tailored for fabrication on consumer-grade hardware. November 27, 2018ACM SIGGRAPH Asia 2018 Authors Hongyi Xu (Disney...
by Martina Haefeli | Nov 8, 2018 | Animation, AR/VR, Story Technology, Visual Computing
PuppetPhone: Puppeteering Virtual Characters Using a Smartphone We propose a new interaction metaphor that reduces the gap between physical toys and virtual characters. November 8, 2018Conference on Motion, Interaction and Games Authors Raphael Anderegg (Disney...
by Martina Haefeli | Nov 5, 2018 | AR/VR, Machine Learning, Story Technology
PICA:Proactive Intelligent Conversational Agent for Interactive Narrative We developed PICA: a proactive intelligent conversational agent for interactive narratives that can guide users through such experiences. November 5, 2018International Conference on...