by Martina Haefeli | Nov 13, 2014 | Animation, Visual Computing
Frequency-Based Creation and Editing of Virtual Terrain We present a sketch-based toolset for asset-guided creation and intuitive editing of virtual terrains, allowing the manipulation of both elevation maps and 3D meshes, and exploiting a layer-based interface....
by Martina Haefeli | Nov 6, 2014 | AR/VR, Story Technology, Visual Computing
Influence of Animated Reality Mixing Techniques on User Experience The work focuses on evaluating responses to a selection of synthesized camera oriented reality mixing techniques for AR, such as motion blur, defocus blur, latency and lighting responsiveness....
by Martina Haefeli | Oct 8, 2014 | Video Processing, Visual Computing
High-Speed Object Tracking Using an Asynchronous Temporal Contrast Sensor In this paper, we approach this problem by asynchronously recording local contrast change at high speed, using a type of visual capture device called a Dynamic Vision Sensor (DVS). October 8,...
by Martina Haefeli | Sep 17, 2014 | Visual Computing, Wireless Communication and Ubiquitous Computing
Continuous Synchronization for LED-to-LED Visible Light Communication Networks We present and evaluate a physical layer and a distributed, contention-based medium access control protocol that enables reliable communication over room range distances; both are...
by Martina Haefeli | Sep 7, 2014 | Visual Computing, Wireless Communication and Ubiquitous Computing
Using Consumer LED Light Bulbs for Low-Cost Visible Light Communication Systems We describe a low-complexity smart LED light bulb prototype that is based on existing consumer light bulbs and hence can be replicated without effort. September 7, 2014Workshop on...