by Martina Haefeli | Dec 11, 2015 | Capture, Digital Humans, Video Processing, Visual Computing
FaceDirector: Continuous Control of Facial Performance in Video We present a method to continuously blend between multiple facial performances of an actor, which can contain different facial expressions or emotional states. December 11, 2015International Conference...
by Martina Haefeli | Nov 24, 2015 | Animation, Visual Computing
Real-time Variable Rigidity Texture Mapping In this paper, we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in realtime. November 24,...
by Martina Haefeli | Nov 19, 2015 | Animation, Visual Computing
Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes In this paper, we present a novel approach to author vegetation cover of large natural scenes. November 19, 2015Journal of Computer Graphics Techniques 2015 ...
by Martina Haefeli | Nov 16, 2015 | Animation, Visual Computing
Fin Textures for Real-Time Painterly Aesthetics In this paper, we propose a method to interactively render these complex 3D paintings with a focus on character animation in video games. November 16, 2015Motion in Games 2015 AuthorsNicolas Imhof (Disney...
by Martina Haefeli | Nov 14, 2015 | AR/VR, Story Technology, Visual Computing
Towards an Accessible Interface for Story World Building This paper discusses the benefits and tradeoffs between agent-centric and event-centric approaches towards authoring the domain knowledge of story worlds. November 14, 20158th Workshop on Intelligent Narrative...