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FaceDirector: Continuous Control of Facial Performance in Video

FaceDirector: Continuous Control of Facial Performance in Video

by Martina Haefeli | Dec 11, 2015 | Capture, Digital Humans, Video Processing, Visual Computing

FaceDirector: Continuous Control of Facial Performance in Video   We present a method to continuously blend between multiple facial performances of an actor, which can contain different facial expressions or emotional states. December 11, 2015International Conference...
Real-time Variable Rigidity Texture Mapping

Real-time Variable Rigidity Texture Mapping

by Martina Haefeli | Nov 24, 2015 | Animation, Visual Computing

Real-time Variable Rigidity Texture Mapping   In this paper, we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in realtime. November 24,...
Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes

Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes

by Martina Haefeli | Nov 19, 2015 | Animation, Visual Computing

Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes   In this paper, we present a novel approach to author vegetation cover of large natural scenes. November 19, 2015Journal of Computer Graphics Techniques 2015  ...
Fin Textures for Real-Time Painterly Aesthetics

Fin Textures for Real-Time Painterly Aesthetics

by Martina Haefeli | Nov 16, 2015 | Animation, Visual Computing

Fin Textures for Real-Time Painterly Aesthetics   In this paper, we propose a method to interactively render these complex 3D paintings with a focus on character animation in video games. November 16, 2015Motion in Games 2015   AuthorsNicolas Imhof (Disney...
Towards an Accessible Interface for Story World Building

Towards an Accessible Interface for Story World Building

by Martina Haefeli | Nov 14, 2015 | AR/VR, Story Technology, Visual Computing

Towards an Accessible Interface for Story World Building   This paper discusses the benefits and tradeoffs between agent-centric and event-centric approaches towards authoring the domain knowledge of story worlds. November 14, 20158th Workshop on Intelligent Narrative...
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