by Martina Haefeli | Oct 11, 2016 | Animation, Visual Computing
Programmable Animation Texturing using Motion Stamps Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice. October...
by Martina Haefeli | Oct 11, 2016 | Rendering, Visual Computing
Reduced Aggregate Scattering Operators for Path Tracing We propose a practical way to precompute and compactly store ASOs and demonstrate their ability to accelerate path tracing. October 11, 2016Pacific Graphics 2016 Authors Adrian Blumer (Disney...
by Martina Haefeli | Oct 11, 2016 | Rendering, Visual Computing
Pixel History Linear Models for Real-Time Temporal Filtering We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. October 11, 2016Pacific Graphics 2016 Authors Jose A. Iglesias-Guitian (Disney...
by Martina Haefeli | Oct 10, 2016 | Digital Fabrication, Visual Computing
Balancing 3D Models with Movable Masses We present an algorithm to balance 3D printed models using movable embedded masses. October 10, 2016International Workshop on Vision Modeling and Visualization (VMV) 2016 Authors Romain Prevost (Disney Research/ETH...
by Martina Haefeli | Oct 8, 2016 | Video Processing, Visual Computing
Suggesting Sounds for Images from Video Collections In this paper, we aim to retrieve sounds corresponding to a query image. October 8, 2016ECCV Workshop (Computer Vision for Audio-Visual Media) 2016 Authors Matthias Soler (Disney Research/ETH Joint M.Sc.)...