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Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction

Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction

by Martina Haefeli | Oct 25, 2016 | Video Processing, Visual Computing

Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction   We present a simple and effective method for removing noise and outliers from such point sets. October 25, 20163D International Conference on 3D Vision (3DV) 2016   Authors Katja Wolff...
An Event-Centric Approach to Authoring Stories in Crowds

An Event-Centric Approach to Authoring Stories in Crowds

by Martina Haefeli | Oct 19, 2016 | Animation, Visual Computing

An Event-Centric Approach to Authoring Stories in Crowds   We present a graphical authoring tool for creating complex narratives in large, populated areas with crowds of virtual humans. October 10, 2016Motion in Games 2016   AuthorsMubbasir Kapadia (Rutgers...
Multi-party Language Interaction in a Fast-paced Game Using Multi-keyword Spotting

Multi-party Language Interaction in a Fast-paced Game Using Multi-keyword Spotting

by Martina Haefeli | Oct 19, 2016 | Machine Learning

Multi-party Language Interaction in a Fast-paced Game Using Multi-keyword Spotting   This technology can enable others to create novel multi-party interactions for entertainment where a limited number of keywords has to be recognized. October 19,...
A 3D Printer for Interactive Electromagnetic Devices

A 3D Printer for Interactive Electromagnetic Devices

by Martina Haefeli | Oct 16, 2016 | Digital Fabrication, Visual Computing

A 3D Printer for Interactive Electromagnetic Devices   We introduce a new form of low-cost 3D printer to print interactive electromechanical objects with wound in place coils. October 16, 2016ACM Symposium on User Interface Software and Technology (ACM UIST) 2016...
ActionSnapping: Motion-based Video Synchronization

ActionSnapping: Motion-based Video Synchronization

by Martina Haefeli | Oct 15, 2016 | Rendering, Visual Computing

ActionSnapping: Motion-based Video Synchronization   We present a novel method for synchronizing action videos where a similar action is performed by different people at di fferent times and different locations with different local speed changes, e.g., as in sports...
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