by Martina Haefeli | Mar 27, 2017 | Video Processing, Visual Computing
Learn How to Choose: Independent Detectors versus Composite Visual Phrases We propose a predictor that is based on a number of category specific features ( e.g., sample size, entropy, etc.) for whether independent or joint composite detector may be more...
by Martina Haefeli | Mar 18, 2017 | AR/VR, Robotics
Catching a Real Ball in Virtual Reality We present a system enabling users to accurately catch a real ball while immersed in a virtual reality Environment. March 18, 2017IEEE Virtual Reality 2017 Authors Gunter Niemeyer (Disney Research) Matt Pan (Disney...
by Martina Haefeli | Mar 18, 2017 | AR/VR, Capture, Visual Computing
Rapid One-Shot Acquisition of Dynamic VR Avatars We present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape. March 18, 2017IEEE Virtual Reality 2017 Authors Charles Malleson (Disney Research) Maggie...
by Martina Haefeli | Mar 7, 2017 | Digital Fabrication, Robotics
Contact Pressure Distribution as an Evaluation Metric for Human-Robot Hand Interactions We propose that the contact pressure distribution of the grasp should be used as a hand benchmark both for naturalness and comfort, and present our initial work in this...
by Martina Haefeli | Mar 6, 2017 | Machine Learning, Robotics
Towards Robot Autonomy in Group Conversations: Understanding the Effects of Body Orientation and Gaze For this experiment, we designed a novel protocol to induce changes in the robot’s group and study different social contexts. March 6, 2017Human Robot...