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Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems

Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems

by Martina Haefeli | May 25, 2020 | Capture, Digital Humans, Machine Learning

Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems   We introduce a novel iterative solver for nonlinear least squares optimization of large-scale semi-sparse problems. May 25, 2020Eurographics 2020   Authors Marco Fratarcangeli...
Facial Expression Synthesis using a Global-Local Multilinear Framework

Facial Expression Synthesis using a Global-Local Multilinear Framework

by Martina Haefeli | May 25, 2020 | Capture, Digital Humans, Machine Learning

Facial Expression Synthesis using a Global-Local Multilinear Framework   We present a practical method to synthesize plausible 3D facial expressions that preserve the identity of a target subject. May 25, 2020Eurographics 2020   Authors Mengjiao Wang...
Rig-space Neural Rendering

Rig-space Neural Rendering

by Martina Haefeli | Mar 24, 2020 | Animation, AR/VR, Visual Computing

Rig-space Neural Rendering   Our idea is to render the character in many different poses and views, and to train a deep neural network to render high resolution images, from the rig parameters directly. Marc 24, 2020arxiv.org   Authors Dominik Borer...
Deep Generative Video Compression

Deep Generative Video Compression

by Martina Haefeli | Nov 4, 2019 | Video Processing, Visual Computing

Deep Generative Video Compression   We propose an end-to-end, deep probabilistic modeling approach to compress low-resolution videos. Our approach builds upon variational autoencoder (VAE) models for sequential data and combines them with recent work on neural image...
Differentiable Surface Splatting for Point-based Geometry Processing

Differentiable Surface Splatting for Point-based Geometry Processing

by Martina Haefeli | Nov 1, 2019 | Machine Learning, Visual Computing

Differentiable Surface Splatting for Point-based Geometry Processing We propose Differentiable Surface Splatting (DSS), a high-fidelity differentiable renderer for point clouds. November 1, 2019ACM SIGGRAPH Asia 2019   AuthorsYifan Wang (ETH Zurich)Serena Felice...
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